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Re: Things appear OK in WED and bad in the engine [Re: Reconnoiter] #443056
07/08/14 16:10
07/08/14 16:10
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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The lit part of the Truth
@Superku
WOW! shocked Did you really did that with ONLY "ALIGN TO GRID"? I really forgot to do it tongue .I was extremely busy with designing a sketch for my level.

Are you sure "CSG Subtract" not causing any problem at all? Just a question grin

Btw. To align blocks to grid, should I use some value for that tool ?


@Reconnoiter
Actually, it is obvious that WED is not buggy, my brain is! grin . I will get Sivan's editor to give it a try.


Thank you all for help laugh


Nothing to say ....
Re: Things appear OK in WED and bad in the engine [Re: CyberGhost] #443058
07/08/14 16:59
07/08/14 16:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
No, I simply added 2 Large Cubes, scaled them, Alt+H to hollow the block, a 3rd small one and CSG subtract (which is not that bad) to cut a door and added 2 columns.

That slider is pretty important, and most importantly it should never say "off". I keep it at 16 to 32 all the time, you may want to keep it between 4 and 16, depending on your preferences.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Things appear OK in WED and bad in the engine [Re: CyberGhost] #443069
07/08/14 19:18
07/08/14 19:18
Joined: Jul 2010
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jenGs Offline
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Germany
One last tip: Don't use csg substract for more complex structures like caves, domes or any other complex architectural things that need for example round elements.
This things can be done through combination of primitives.
That gives you more control over the shape,

Re: Things appear OK in WED and bad in the engine [Re: jenGs] #443071
07/08/14 19:39
07/08/14 19:39
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The lit part of the Truth
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CyberGhost Offline OP
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So, I need to build it up again from scratch. Better not, I will try to 'hide' the bad things somehow and be careful next time ....

I will get the stuff working!

Thank you all

Last edited by CyberGhost; 07/09/14 01:39.

Nothing to say ....
Re: Things appear OK in WED and bad in the engine [Re: CyberGhost] #443076
07/08/14 20:47
07/08/14 20:47
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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better to re-build or snap all your edges together or youll have tiny tiny little holes in your level which will ultimatly create many unwanted portals


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Re: Things appear OK in WED and bad in the engine [Re: DLively] #443077
07/08/14 21:00
07/08/14 21:00
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Originally Posted By: CyberGhost
So, I need to build it up again from scratch. Better not, I will try to 'hide' the bad things somehow and be careful next time ....

As DLively said, and see here:

Originally Posted By: Superku
I'm sorry but just delete this map, it's way beyond saving.

If you worry about deleting a/ especially that map game design probably isn't a thing for you.
After all, doing this thing/ level right now from the start using the grid should take you less than 30min (or maybe even < 15min or < 10min). Just for reference: In my game I have 40 levels and I have completely deleted way more than that and re-made some of them up to 4-5-6 times, only resulting in much better levels and consequently a better game.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Things appear OK in WED and bad in the engine [Re: Superku] #443081
07/08/14 22:36
07/08/14 22:36
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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The lit part of the Truth
Originally Posted By: Superku


If you worry about deleting a/ especially that map game design probably isn't a thing for you.


Actually, after thinking a little, you are right laugh I will enjoy making it again. Also, I am gonna change some textures & blocks. What a weird engineer would build such thing! tongue



Originally Posted By: Superku

Just for reference: In my game I have 40 levels and I have completely deleted way more than that and re-made some of them up to 4-5-6 times, only resulting in much better levels and consequently a better game.


4-6 times?! You really encouraged me!

Concerning, the time stuff ( < 30 or 15 min. ), that really depends on the situation. Because my enthusiasm (that's my FIRST level ever) made me blind, I made my map in AN HOUR. Yes, you read it right! 60 minutes. The reason for that is the same reason for my problem & starting this thread: I really thought that disabling snap tool and not caring about some stuff would give me more freedom. I was WRONG.

Also, the navigation in WED hindered me a little (hope it will be improved)

Thank you all laugh

Last edited by CyberGhost; 07/09/14 02:06.

Nothing to say ....
Re: Things appear OK in WED and bad in the engine [Re: Reconnoiter] #443181
07/10/14 15:50
07/10/14 15:50
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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The lit part of the Truth
I re-made the level appropriately several times and the problem still exists frown

Obviously, things in WED appear fine, but tend to move a little bit to the right in the compiled wmb



P.S. I am sure it is not about grids aligning. I even re-installed 3DGS and the problem is still there. Should I manipulate values in Map Compiling options?


Nothing to say ....
Re: Things appear OK in WED and bad in the engine [Re: CyberGhost] #443209
07/10/14 22:53
07/10/14 22:53
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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I would recomend reviewing the default settings of the map compiler - and see if something is off in your compiler.


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Re: Things appear OK in WED and bad in the engine [Re: DLively] #443224
07/11/14 07:01
07/11/14 07:01
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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I will try some ideas. If it didn't work, I may 'Ask the developers'

Thanks laugh

Last edited by CyberGhost; 07/11/14 07:02.

Nothing to say ....
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