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Re: Things appear OK in WED and bad in the engine
[Re: Reconnoiter]
#443056
07/08/14 16:10
07/08/14 16:10
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Joined: May 2014
Posts: 179 The lit part of the Truth
CyberGhost
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@Superku WOW! Did you really did that with ONLY "ALIGN TO GRID"? I really forgot to do it .I was extremely busy with designing a sketch for my level. Are you sure "CSG Subtract" not causing any problem at all? Just a question Btw. To align blocks to grid, should I use some value for that tool ? @Reconnoiter Actually, it is obvious that WED is not buggy, my brain is! . I will get Sivan's editor to give it a try. Thank you all for help
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Re: Things appear OK in WED and bad in the engine
[Re: CyberGhost]
#443058
07/08/14 16:59
07/08/14 16:59
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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No, I simply added 2 Large Cubes, scaled them, Alt+H to hollow the block, a 3rd small one and CSG subtract (which is not that bad) to cut a door and added 2 columns.
That slider is pretty important, and most importantly it should never say "off". I keep it at 16 to 32 all the time, you may want to keep it between 4 and 16, depending on your preferences.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Things appear OK in WED and bad in the engine
[Re: jenGs]
#443071
07/08/14 19:39
07/08/14 19:39
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Joined: May 2014
Posts: 179 The lit part of the Truth
CyberGhost
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So, I need to build it up again from scratch. Better not, I will try to 'hide' the bad things somehow and be careful next time ....
I will get the stuff working!
Thank you all
Last edited by CyberGhost; 07/09/14 01:39.
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Re: Things appear OK in WED and bad in the engine
[Re: DLively]
#443077
07/08/14 21:00
07/08/14 21:00
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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So, I need to build it up again from scratch. Better not, I will try to 'hide' the bad things somehow and be careful next time .... As DLively said, and see here: I'm sorry but just delete this map, it's way beyond saving. If you worry about deleting a/ especially that map game design probably isn't a thing for you. After all, doing this thing/ level right now from the start using the grid should take you less than 30min (or maybe even < 15min or < 10min). Just for reference: In my game I have 40 levels and I have completely deleted way more than that and re-made some of them up to 4-5-6 times, only resulting in much better levels and consequently a better game.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Things appear OK in WED and bad in the engine
[Re: Superku]
#443081
07/08/14 22:36
07/08/14 22:36
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Joined: May 2014
Posts: 179 The lit part of the Truth
CyberGhost
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If you worry about deleting a/ especially that map game design probably isn't a thing for you.
Actually, after thinking a little, you are right I will enjoy making it again. Also, I am gonna change some textures & blocks. What a weird engineer would build such thing! Just for reference: In my game I have 40 levels and I have completely deleted way more than that and re-made some of them up to 4-5-6 times, only resulting in much better levels and consequently a better game.
4-6 times?! You really encouraged me! Concerning, the time stuff ( < 30 or 15 min. ), that really depends on the situation. Because my enthusiasm (that's my FIRST level ever) made me blind, I made my map in AN HOUR. Yes, you read it right! 60 minutes. The reason for that is the same reason for my problem & starting this thread: I really thought that disabling snap tool and not caring about some stuff would give me more freedom. I was WRONG. Also, the navigation in WED hindered me a little (hope it will be improved) Thank you all
Last edited by CyberGhost; 07/09/14 02:06.
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Re: Things appear OK in WED and bad in the engine
[Re: Reconnoiter]
#443181
07/10/14 15:50
07/10/14 15:50
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Joined: May 2014
Posts: 179 The lit part of the Truth
CyberGhost
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I re-made the level appropriately several times and the problem still exists Obviously, things in WED appear fine, but tend to move a little bit to the right in the compiled wmb P.S. I am sure it is not about grids aligning. I even re-installed 3DGS and the problem is still there. Should I manipulate values in Map Compiling options?
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