Ok, so I made a level consisting of three corridors and two rooms. The problem is: There is ONE corridor in which the pillars (which are on its both sides. See CORRIDOR01 prefab) are equal in size and everything is ok. But, that is only in WED, when I compile my level, then run it through opening the .wmb file, the pillars on one side appear OK ,but the pillars on the other side are NEARLY UNEXISTENT!! Also, there is a room which looks like a bathroom (you won't wanna know what it really is! wink ). This room sticks out in the corridor. I can see its texture.


Remember: that is only in the engine. Everything is pretty fine in WED. Maybe it's something related to lighting, alpha or Z-buffer. I don't really know much about these stuff grin


Here are some pics:-


1) THE BATHROOM PROBLEM:

IN WED, you can see it is fine:





IN THE ENGINE, you can see it is sticking out a little frown :







2) PILLARS PROBLEM:


IN WED, you can see pillars have equal sizes:






IN THE ENGINE, you can see how the left pillars got SO SMALL:







You can download my level here : http://www.datafilehost.com/d/7a6692e9


SOME INFO:-

I use the following SUN and AMBIENT values:

SUN: R,G,B = 255,255,255
Azimuth: 0 Elevation: 60

AMBIENT: R,G,B = 230,230,230


There aren't any other lights in my level


AND BTW. I USE "CSG SUBTRACT" TO MAKE THE DOOR OPENING OF THE BATHROOM YOU ARE SEEING


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Thank you for reading & any help would be appreciated smile

Last edited by CyberGhost; 07/11/14 18:06.

Nothing to say ....