Hallo Superku

Brauch nochmal deine hielfe.
Damit gehts hier nicht mehr warum ?

function set_attach_parts()
{
proc_mode = PROC_LATE; // prevent shaking
//set (my, PASSABLE); //----------------------------------in WED

//you=ent_for_name(my.string1);
you=my.parent;

while(you) // as long as the creator exists
{
vec_set(my.x,vector(you.x,you.y,you.z));

my.pan = you.pan;
my.tilt = you.tilt;
my.roll = you.roll;

my.frame = you.frame;
my.next_frame = you.next_frame;
wait(1);
}
if(my) ent_remove(my);
}
//-----------------------------------------------------------------------------
action TR_attach()
{

if(my.parent) // <----------attach the ENTITY in WED my to the enemy----------
{
set_attach_parts();
}

}