@Superku
you=my.parent; liefer irgendwas zurück!
Aber kein attached ausgesuchtes ENTITY vom WED
function set_attach_parts()
{
you=my.parent;//<------------------------------------Klappt nicht.!!!!
while(you) // as long as the creator exists
{
vec_set(my.x,you.x);
vec_set(my.pan,you.pan);
vec_set(my.tilt,you.tilt);
vec_set(my.roll,you.roll);
my.frame = you.frame;
my.next_frame = you.next_frame;
wait(1);
}
if(my) ent_remove(my);
}