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Ultimately, most games have a message of one kind or another (excpect maybe Tetris ).





I rember reading a long time ago that the story behind tetris was that all the people in the world were turned into blocks and you have to change them back.

Message behind Bubble Bobble: You and your friend were dropping acid and fell asleep. You awoke and discovered that you had turned into tiny dinosaurs that had to blow bubbles to defeat enemies.

Message behind Double Dragon: Trained in the ancient art of punching people in the face and picking up metal pipes to smash people, you are the ultimate macho man, especially when you are smacking around those manly women with the whips.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.