void teleport_position(var teleport_id)
{
if(teleport_id == 1)
{
player.x = 454; player.y = 878; player.z = 0;
}
if(teleport_id == 2)
{
player.x = 454; player.y = 878; player.z = 0;
}
// .....
}
var teleport_activated;
action teleporter()
{
while(!player){wait(1);}
while(1)
{
if (vec_dist(my.x,player.x) < 400)
{
if (vec_dist(my.x,player.x) < 300)
{
if (vec_dist(my.x,player.x) < 200 && teleport_activated == 0)
{
teleport_activated = 1;
teleport_position(my.skill1);
}
}
else
{
// turn on again teleport effect
teleport_activated = 0;
}
}
wait(1);
}
}