Bone animations are much slower than vertex animations. If u've commercial version or above, its a good idea to use a bone - shader ( theres an example something like "crowd.c" not sure atm ). And maybe u could get some frames with
Code:
ent_animatefrom, camera.clip_far = 5000


Or the avoidance script slows things down, who knows. Calling "c_trace * n" per frame ( for example ) isnt really fast. LOD always helps btw. If you wanna make DeadRising 4, Acknex isnt your first choice, of course. ^^

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for exemple if i set shadow_stencil = 1 , my fps drop at 24fps...
same here. u'll need to use own shaders for those things. See Shade-C, for example.
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If i move away from the characters crown and they are not visible in the screen the fps raise back at 60...
Scenemanagement.

Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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