Bone animations are much slower than vertex animations. If u've commercial version or above, its a good idea to use a bone - shader ( theres an example something like "crowd.c" not sure atm ). And maybe u could get some frames with
ent_animatefrom, camera.clip_far = 5000
Or the avoidance script slows things down, who knows. Calling "c_trace * n" per frame ( for example ) isnt really fast. LOD always helps btw. If you wanna make DeadRising 4, Acknex isnt your first choice, of course. ^^
for exemple if i set shadow_stencil = 1 , my fps drop at 24fps...
same here. u'll need to use own shaders for those things. See Shade-C, for example.
If i move away from the characters crown and they are not visible in the screen the fps raise back at 60...
Scenemanagement.
Greets