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Re: What do you mean by "1 object" support [Re: PHeMoX] #44551
05/03/05 03:42
05/03/05 03:42
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
wouldnt 5 be needed for a car game any way? (4 tires and one body) i think 5 inc ommercial would eb great because this really gets users interested.
example: if some1 was to build a racing game they coulld start making the game with one car only for testing. make an aawsome game around it and see that the physics engine is exactly what they need and upgrade to pro to add other cars and objects. would also be great for a personw ith com. to make a techdemo for their game.
a car game is not the only example but i think 5 would be most suited because with 5 you can expierment and see if you actually need thw full physic engine. this may be bad for conitec a little, but at same time be good.

Re: What do you mean by "1 object" support [Re: VPrime] #44552
07/15/05 20:21
07/15/05 20:21
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
I agree. 5 is the magic number! LOL I got extra. I was thinking about upgrading to comercail for the physics, but one object is insufficent and I don't care for shadows. I'll stick with Newton. Free is better than $800. I'd rather buy a real car with it lol.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
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