You need to read the whole manual to understand how this engine works,and how to do a game.

And this is the code:

Code:
#include <acknex.h>
#include <default.c>

#define Lifepoints skill1

function main()
{
player = ent_create("your_player_model.mdl",vector(0,0,0),NULL);

player.Lifepoints = 10;
}



}