I have to add that Acknex capabilities are pretty limited in this area, mainly due to the huge memory footprint of geometry. I already asked, looks like there's no way around this since you cannot modify the per-vertex data in Acknex.
Here's a little example:

8x8x5 chunks with 200 blocks per chunk added. Acknex can't take any more than this. If I add more blocks, random crashes appear, I'll get an oom exception or I end up with bugs that cause so much CPU usage that the framerate drops below 1fps.
welcome to acknex ;(