...addressing some problems with languages used in game programming (with a focus on C/C++) and kinda brainstorming how a language designed for game programming could look like. I found it to be rather interesting, maybe someone else here will. https://www.youtube.com/watch?v=TH9VCN6UkyQ&list=WL&index=5
Jonathan Blow is the creator of Braid and currently working on The Witness, and somewhat infamous for his opinions afaik.
Re: Interesting talk by Jonathan Blow...
[Re: the_clown]
#445810 09/25/1416:3109/25/1416:31
I didn't get to know Jonathan through his writing, but I personally don't find anything objectionable about his opinions. He actually seems like a pretty reasonable and measured guy.
He has some really good ideas for this programming language approach.
What i would like to see is some kind of parallel programming for games like gamestudio has. Maybe even more "complex" to build flowgraphs with shared code, synchronization points and so on... This would be awesome for the creation complex time-consuming actions like cut scenes or NPC actions
More than just a programming language for game development though I'd personally like to see HSA become more of a thing. Separated architectures are so yesterday, it's like the days when the FPU was still a separate component from the main CPU.