Hello everyone!

Introducing "ez_path" -- node based pathfinding made easy!! I just finished up the coding and documentation for version .00001. I would love it if people would download it and try it out! Tell me what you think!!

Enjoy!!
www.gamebeep.com/freebies/ez_path_src.zip

Features:

* No need to configure the nodes. They link themselves!
* Initial Documentation included.
* Super simple to integrate. Here's sample code for walking the nodes:

Code:

while(1)
{
pf_to_ent(my, dst_ent); // pathfind to target entity...
my.pan = my._PF_PAN_TO_TARGET;
move_mode = IGNORE_YOU + IGNORE_PASSABLE + GLIDE;
ent_move(vector(time * 4,0,0), nullvector);

wait(1);
}