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Hey clone,

I have a few questions about the capabilities of your code.
In my game, when a player (there are multiple players) gets close to an enemy, the enemy will basically start chasing the player. When the enemy is dead it will respawn somewhere and wait untill a player enters its range again, etc. This needs a very dynamic pathfinding algorithm without a maximum amount of entities and an easy way to change the "from" and "to" position. Does your code offer these capabilities?




Did you play the demo. Read the included document and have a look at the wdl code. You will get the answer...