Hello everyone!

I'm sorry that I hadn't responded sooner to these posts. Let me give you a quick update. I had mentioned before that I was stuck on a few coding issues. Luckily, I'm making headway again!! I'll hopefully continue with the project as planned!

@Excessus - I'm in the process of mixing some very nice A* pathfinding into the .dll. This means that it will be possible for your characters to use node base pathfinding for 90% of their movement, then switch to more complicated pathfinding once their path is blocked. I've been working on this for quite some time, and it's nearing completion. It's *beautiful* too!!!

I'll post updates when I have 'em! I expect a big update within a week.
- Bret