For real? Because when I look at it, my biggest worries are that other people ultimately think the game is just too derivative.
And I don't want to give the impression that I'm just begging for attention either, because I'm not. It's just, I dropped out of university a few days ago because I was working on this project so much that my grades were suffering badly, so I've got a lot hinging on this thing now personally, and I don't want it to just end up being a shitty mess that everyone just remembers as a shitty mess in the future. I want it to be good enough that the game can actually appeal to a majority of people on its own merits.
So on the one hand, it's super cool if you play the game and legitimately enjoy it, but if I'm asking for anything, it's just firsthand impressions. Like for example, anytime I demo the game to any sizable audience, there are inevitable comments that the game just looks like Minecraft, and that really bothers me because it makes me feel like it'll be passed over on account of that a lot. Even though it wasn't a concern for me at the beginning because I just wanted an art style that was functional for the kind of game I was making, I worry now that I made a fundamental error in not choosing a style to distinguish the game early on, and I just don't know what to think anymore.
I don't know - maybe I'm just overthinking all of this and I should just concentrate on making the best thing I can right now. But it's really hard for me to just throw a switch and dissipate all of these doubts immediately like that.