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Re: EZ-Path [Re: clone45] #44671
06/27/05 12:54
06/27/05 12:54
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi clone45

How does your code go? If you could only fix that bug (your code is great, even without A*)...

cheers, snake67

Re: EZ-Path [Re: Sanfir] #44672
06/27/05 22:43
06/27/05 22:43
Joined: Jan 2005
Posts: 72
Cairo, Egypt
Sanfir Offline
Junior Member
Sanfir  Offline
Junior Member

Joined: Jan 2005
Posts: 72
Cairo, Egypt
Sorry for the stupid post of mine , didnt read the rest of the thread so didnt know you were working on entity blockage!!


There are two ways to write an error free code, only the third one succeeds!! ramy.wassef@gmail.com
EZ-Path - now open source! [Re: Sanfir] #44673
06/28/05 02:57
06/28/05 02:57
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

Hi snake! I PM'ed you a while ago with a potential fix. I guess you didn't get it?

Well, I have some bad news and some good news. The bad news first. Although I'm making progress on the A* pathfinding additions, it's going VERY slowly. So slow that I fear that it won't get done. The problem is twofold: 1) This stuff is insanely hard to debug, and I must have a doozie of a bug in there. 2) My new programming job is taking up 9+ hours a day, and when I get home, the last thing I want to do is spend more time coding.

But all is not completely lost. I give you >> open box with golden light shining out << The Source!

Yes, it's now open source!! Woo hoo! I apologize profusely that I won't be able to put enough developement time in to finish it myself. However, more good news is that the node based portion of this code is pretty stable, which is cool.

Please spread the word to the community!!
- Bret

Re: EZ-Path - now open source! [Re: clone45] #44674
06/28/05 02:59
06/28/05 02:59
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hey, thanks a lot! I will give it a try immediatly...

Oh, where is pathfind.dll? I got no Visual C++ to compile...

Last edited by snake67; 06/28/05 03:05.
Re: EZ-Path - now open source! [Re: snake67] #44675
06/28/05 04:19
06/28/05 04:19
Joined: Apr 2002
Posts: 1,867
N
Neuro Offline
Serious User
Neuro  Offline
Serious User
N

Joined: Apr 2002
Posts: 1,867
Woah thanks clone! You're a pimp! And it even compiles perfectly with VC++.NET!


The Wii Effect - a look at Nintendo's epidemic
Re: EZ-Path - now open source! [Re: Neuro] #44676
06/28/05 04:58
06/28/05 04:58
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline OP
User
clone45  Offline OP
User

Joined: Mar 2002
Posts: 580
San Francisco

Hi Snake! Try the original link. I believe I simply updated the .zip file and the new version of the .dll should be what you want. In other words, pf_to_ent() should return 0 if there's no path:

www.gamebeep.com/freebies/ez_path_src.zip

Cheers!
- Bret

Re: EZ-Path - now open source! [Re: clone45] #44677
06/30/05 03:37
06/30/05 03:37
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hey, thanks a lot!

Re: EZ-Path - now open source! [Re: snake67] #44678
07/19/05 11:03
07/19/05 11:03
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Hey I'm sorry to bump such an old topic but now that this is open source is there any way to remove the trial version text. I'm assuming that this is now free?

Re: EZ-Path - now open source! [Re: xoNoid] #44679
07/19/05 11:09
07/19/05 11:09
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Wow thanks it is greatly appreciated Quick question sorry to go off topic what would you suggest I use to compile it with... Dont have no C+ development tools. Anything thats decent and free that ya know of that will get the job done. Thanks again.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: EZ-Path - now open source! [Re: FeiHongJr] #44680
07/19/05 16:00
07/19/05 16:00
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
I tried compiling it with Bloodshed Dev-C++ and got a ton of error messages. Can anyone compile this with the trial version text removed assuming clone45 has released this as freeware and we're allowed to remove it.

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