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Re: Added movement smoothing...
[Re: Excessus]
#44651
06/05/05 14:00
06/05/05 14:00
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Joined: Sep 2003
Posts: 648 Switzerland
snake67
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User
Joined: Sep 2003
Posts: 648
Switzerland
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Quote:
Sorry I hadn't looked at the code closely, but now I have.. All I can say is.. WOW.. Seems like programming AI will be really easy for me I will buy the full version for sure when it's out. One thing I'd still like to know, how is the PF_REACHED_TARGET decided? Does the entity have to be on the exact same x,y,z position or is there a range?
Ik geloof jeji hebt de text die er bij ligt toch niet gelezen... Daar staat dit precis in geschreven. (Excuseer mijn slecht nederlands).
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Re: Added movement smoothing...
[Re: snake67]
#44652
06/05/05 14:30
06/05/05 14:30
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
Expert
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Expert
Joined: Jan 2004
Posts: 2,013
The Netherlands
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PF_SET_ENT_COLLISION_DISTANCE. arrrgh. Sorry, I'm really posting to soon today. Anyway, great stuff! BTW, moet je Nederlands leren in Zwitserland?
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Re: Added movement smoothing...
[Re: Excessus]
#44653
06/05/05 14:48
06/05/05 14:48
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Joined: Sep 2003
Posts: 648 Switzerland
snake67
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Joined: Sep 2003
Posts: 648
Switzerland
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Quote:
PF_SET_ENT_COLLISION_DISTANCE. arrrgh. Sorry, I'm really posting to soon today.
Anyway, great stuff!
BTW, moet je Nederlands leren in Zwitserland?
Nee hoor! Mijn moeder is nederlandse
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Re: EZ-Path
[Re: clone45]
#44658
06/09/05 10:31
06/09/05 10:31
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Joined: Sep 2003
Posts: 648 Switzerland
snake67
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Posts: 648
Switzerland
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Quote:
Sure thing snake! I'll add that feature for the next release. However, have you tried checking the return value of pf_to_ent()? It should return '1' if there's a path and '0' if there isn't. Let me know if that doesn't work for you!
I'm moving slowly but surely on this project. I'm happy to hear that people like it!!
- Bret
Thanks! I tried this before but it made no differece to like my AI behaved. Possibly there was an other fault, anyway i will try again...
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