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trouble with bmap_process and large textures #447018
11/12/14 22:14
11/12/14 22:14
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Joined: Oct 2003
Posts: 4,131
Im trying to render into a 2048*2048 texture using bmap_process.

I do this:
bmap_zbuffer=bmap_createblack(2048,2048,32 );

then this:
bmap_process (dest, src, mtl_compute);

both dest and src are supposed to be 2048 in size..

always seems to default to some weird size no matter what I do, and bmap save wont work and so on...
can someone explain maybe how this is supposed to work?

Re: trouble with bmap_process and large textures [Re: Matt_Aufderheide] #447022
11/13/14 10:50
11/13/14 10:50
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
bmap_zbuffer is a function, you should call

bmap_zbuffer(bmap_createblack(2048,2048,32));


Visit my site: www.masterq32.de
Re: trouble with bmap_process and large textures [Re: MasterQ32] #447034
11/13/14 18:09
11/13/14 18:09
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Joined: Oct 2003
Posts: 4,131
Oh! thanks, that's fixed it...


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