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Re: What are you working on?
[Re: Kartoffel]
#447079
11/15/14 08:17
11/15/14 08:17
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Joined: Jun 2014
Posts: 121
FEL
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Member
Joined: Jun 2014
Posts: 121
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Kannst du auch was nützliches? Ich hau dich gleich in die Pfanne!
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: Kartoffel]
#447081
11/15/14 09:26
11/15/14 09:26
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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lighting looks good! too bad it's just static lightmapping. thanks I like it too , the purple area seen through the windows are WED lightmap , the pinkish room is a different lightmapper , I cannot get WED to the same amount of quality . static because it's "lighting fast" on my laptop :-) without the shader .. http://i57.tinypic.com/24exezt.png
Last edited by Wjbender; 11/15/14 10:45.
Compulsive compiler
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#447086
11/15/14 14:02
11/15/14 14:02
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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it's this little shitty program called light map maker. but it's quality is quite good for the first free program i came upon search.
i was looking for gile(s) or something similar, apperantly giles went free or open source or something way back but i cannot find it anywhere.
edit. I think jcl should upgrade the lightmapper , if I can get good looking radiosity like that in gs plus be able to map a model I would definitely use it.
Last edited by Wjbender; 11/15/14 14:46.
Compulsive compiler
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Re: What are you working on?
[Re: Wjbender]
#447089
11/15/14 16:42
11/15/14 16:42
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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The problem is that (acknex's) lightmapping only works on level blocks, not entities and these are way slower and have several other downsides.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#447098
11/16/14 08:11
11/16/14 08:11
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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my opinion on the "game studio" problem is that ,this engine can be out grown by developers , when you find yourself in need of doing advanced projects you soon realise ,that even though you know the engine well enough there isn't really enough from the engine side to back you up for your advanced project ,I mean the engine doesn't include the advanced functionality that bigger engines already include so you are left trying to code all the advanced features yourself ,which you could just simply spare yourself from by using a different engine .
problem about this is ,that many who outgrow the engine also love the engine ,so we mule around hoping and praying it wil catch up with your growth. .
I don't think the engine is going to outgrow us any time soon , so to me this engine has it uses as part of the first steps in to bigger things ,and well if you have the time and all the general knowledge it takes in different fields then you could most likely code your ass off and make a big project ,the simpler choice is stil to use a more advanced engine for more advanced projects and use gamestudio for projects suited for its maturity.
Compulsive compiler
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