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Re: Playing an Avi in the Pro 6.1 Game Engine [Re: jcl] #44727
04/22/05 07:37
04/22/05 07:37
Joined: Apr 2005
Posts: 47
webamerica Offline OP
Newbie
webamerica  Offline OP
Newbie

Joined: Apr 2005
Posts: 47
Hello,

The game itself does not crash.

The avi is scripted to play before the game actually begins.

When debuging here is the exzct order of events that occur.

1. Acknex has encountered a problem and needs to close.

2. Except the mandatory abort.

3. Game never gets a chance to open.

So the game and the engine do not crash.

The file is not corrupt and the CODEC is working fine.

This is why i brought the following possible issues to your attention as follows.

///////////////////////////////////////////////////////////////////////

I have tryed several file sizes on the avi's from very large to very small
with out any change in the ability to run the avi.

So the size does not seem to be the issue or at least not at this point untill we find the script and or the location to place the script in the main wdl.

However, the resolutions of the avi's that we make are of broadcast quality
since this is one of the services we provide to the film, video and television industry.

I mention the possible problem with the resolution being to high and the frame rate to fast for the engine to run based on the help files which point out that it is best to keep both as low as possible.

At this point i do not know how to adjust down or up an avi resolution or frame rate to satisfy the engine if this is what it needs.

Please find the script that peforms the above mentioned actions.
Please remember that this is the only script that has even come close to running an avi so far.

/////////////////////////////////////////////////////////////////
// The main() function is started at game start
function main()
{media_play("walls.avi",Null,100);

Sincerely,

Charles

Re: Playing an Avi in the Pro 6.1 Game Engine [Re: webamerica] #44728
04/22/05 07:45
04/22/05 07:45
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Ayrus Offline
Serious User
Ayrus  Offline
Serious User

Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Quote:

1. Acknex has encountered a problem and needs to close.





Not quite, Acknex.exe is the engine, and it is what is crashing when the AVI starts to play, which would lead, in my mind to a playback issue, which well, could be a codec, a corrupt frame, driver or whole host of other things including something within the engine itself possibly. You could try using a different codec, ensure your video drivers are up to date, do a test publish and try it on another system to see if it crashes, take Jcl's advice... but personally, I would see if it crashes on another system first in order to ensure that it isn't a localized issue (Improperly installed driver/codec, etc..) and even ensure (I bet you have already done this, but I'll say it anyways) that the avi file plays in windows media player or an equilivilant; Then look at the possibility of maybe trying a different codec/compression/resolution (Start with it as simple as possible and go from there) to eliminate any and all external (from the engine) possibilities.

Regards,
Ayrus


suprised my account is still active....
Re: Playing an Avi in the Pro 6.1 Game Engine [Re: Ayrus] #44729
04/22/05 08:57
04/22/05 08:57
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
As I've said, you have to contact the support. If your software crashes, we need to know where you got this software version. Please do not post here anymore before you've talked to the support.

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