Hello,
The game itself does not crash.
The avi is scripted to play before the game actually begins.
When debuging here is the exzct order of events that occur.
1. Acknex has encountered a problem and needs to close.
2. Except the mandatory abort.
3. Game never gets a chance to open.
So the game and the engine do not crash.
The file is not corrupt and the CODEC is working fine.
This is why i brought the following possible issues to your attention as follows.
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I have tryed several file sizes on the avi's from very large to very small
with out any change in the ability to run the avi.
So the size does not seem to be the issue or at least not at this point untill we find the script and or the location to place the script in the main wdl.
However, the resolutions of the avi's that we make are of broadcast quality
since this is one of the services we provide to the film, video and television industry.
I mention the possible problem with the resolution being to high and the frame rate to fast for the engine to run based on the help files which point out that it is best to keep both as low as possible.
At this point i do not know how to adjust down or up an avi resolution or frame rate to satisfy the engine if this is what it needs.
Please find the script that peforms the above mentioned actions.
Please remember that this is the only script that has even come close to running an avi so far.
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// The main() function is started at game start
function main()
{media_play("walls.avi",Null,100);
Sincerely,
Charles