Hiya

I was just working with a simulation n I came across a slight problem with the newton physics engine. It doesnt seem to detect collision with the other AI cars in the world which are not implemented using newton physics. So how do I check for collision in this case?

Well if the above wasnt clear, what i meant was im using newton for the player car n just moving the other AI cars with waypoints. Whats happening here is the player car just goes thru the AI car instead of stopping. So how do I implement the collision in this case? Do i have to make the AI cars as Newton entities as well or is there some other way to it?

Thanx in advance for ur help. Cheers!!