Here's an early shot of my volumetric terrain system in A8. Uses a 2d heightmap and 3D noise to create a full 3d volume which is then polygonised on the fly using the marching cubes method.

Everything is done procedurally, and could be extended to make infinite worlds.

The terrain meshes are normal A8 models and work with collision, physics, shadow maps etc.


free picture upload

Last edited by Matt_Aufderheide; 12/05/14 14:08.