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Re: A7ITUDE
[Re: Superku]
#433141
11/25/13 06:43
11/25/13 06:43
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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I am making good progress with my 1st A7ITUDE poc, I am very satisfied that I now found out how to set up Gamestudio as external tool for Eclipse CDT. You don't believe what a big smile I have. Good bye, refactoring hell! [EDIT] Moved from wrong forum thread, sorry.
Last edited by HeelX; 11/25/13 06:44.
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Re: A7ITUDE
[Re: MasterQ32]
#433165
11/25/13 17:53
11/25/13 17:53
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Yes, I use Eclipse at work and the workflow is pretty amazing. Refactoring was key for trying out Eclipse with Gamestudio. For example if you rename a function, it will be renamed in all managed source code files! The same for local variables, macros, globals, struct names, etc. What I also really like is the context-aware code completion. I don't like the Eclipse project management in general, but if you connect your projects as SVN projects, it is OK. But the most important feature to me is the auto-formatter
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A7ITUDE poc-01 'Almond'
[Re: PadMalcom]
#433539
12/01/13 20:07
12/01/13 20:07
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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I finished it! Two weeks due, but here it is: A7ITUDE poc-01 'Almond'Demonstration of semi-procedural modeling techniques used for rendering segmented, polished 3D tubes. Several ideas are implemented and tested as a proof of concept: - procedural model modification in vertex shader
- per-pixel lighting
- procedural normal mapping
- mesh billboarding for outer ring
- top of ring rendered as two-polygonal quad with per-pixel clipping
- color scheme read from external bitmap file
- FXAA
Results: - ~62% less polygons used for rendering compared to regular 3D tube model
- smoother normals than vertex normals without normal map overhead
- semi-procedural model modifications
DOWNLOAD: A7ITUDE poc-01 'Almond'.zip (~12,3 MB) This is a proof of concept demo and the visuals shown are not necessarily part of, or reflect the quality of the final game. If the demo does not look like as shown in the screenshot or if you have other technical problems, please tell me thank you!
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