Hey guys, I just noticed a thread talking about anti-aliasing here and took a look at my game.
I already added the feature without even checking if it works and well, that doesnt look like it does or?
(rightclick and show graphic for full resolution)
function main()
{
d3d_antialias = 9;
....
}
I read up on this function again and found this:
In Lite-C this variable has to bet set on the first frame and before each level_load() - or wait() call.
I dont quite understand it, since the variable never changes so why should I reset it to 9 again?
Thanks in advance!