so.. here's some stuff from the ue4 elemental demo:



What I want to say with this is that you can access everything thats loaded into the ram at runtime and monitor every single drawcall.

Edit: so as long as you don't encrypt your textures & meshes and decrypt them everytime you need the information by using vertex and pixel shaders you can't make your stuff unaccessible grin

Last edited by Kartoffel; 01/17/15 11:53.

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