Thanks that was alot of usefull information!
1. Do you mean the BSP tree? It used to be the default tree in prior acknex versions and is well suited for (mostly) indoor or oldschool shooters and games like Doom, Quake, Forsaken/ Descent and similar.
The region_set feature is nice though, especially for suppressing stuff like content in a house when the player is outside of it.
, yes the BSP and portals (
scene manager ), I was wondering if it could be used for preplaced models too, but its only for blocks right? I am working on a own realtime map editor (but no WED placed block support I think but it does have WED-like compiling) and its hard to get back to WED

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4. The starter definition is a joke by modern standards, it's from old A4 days but you can do some simple stuff with it (preferably hiding it I guess).
, so using a simple script made in e.g. visual studio is the only way to overhaul it? I need to change it for some program. For games I can live with it, but for programs its just really awkward.
One additional remark: you can select WRS files during runtime, which enables the following possibilities:
, that sounds really handy. I don't mind if the best hackers out there can hack it, just as long as it protects against most c&p people I am happy

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