You don't actually need pro's resource packer:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=376045&page=1

And for shader compilation you can use the fxc.exe from the latest Directx 9 SDK
or write your own compiler (call the function D3DCompile from the D3DCompile_**.dll. It's surprisingly easy)


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