I've checked things over.... Found that the "event function" is not being called from the "material effect". I have tried everything.

As a last resort; I added a model and assigned it the _same_ FX file that the level geometry uses, and the _same_ "event function" the level geometry is supposed to use.

The model texture transforms behave correctly, where the level block still does not.

Can I send you the small project with the code?? What address??

Thanks,
Eric