i tried to check if you was the player entity and made c_trace ignore other entities, but not the ground since i use it to see if the player can be seen be the enemies. however the game still freezes and stops responding.

is there any known typical cause that makes the engine freeze and stop responding that i maybe can look into. the only cuase i know so far is an endless while(1) loop with no wait() in it and i checked that it does not happen anywere

Last edited by Denn15; 02/04/15 09:49.