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Speeding up a game
#44843
04/25/05 16:21
04/25/05 16:21
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Joined: Feb 2005
Posts: 254 Colorado, USA
Spaz
OP
Member
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OP
Member
Joined: Feb 2005
Posts: 254
Colorado, USA
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I've created a pretty detailed model of a college campus. It works pretty well for the most part, but at some points the frame rate goes completely to pot. I mean like down to 2 or 3 fps. I've got a couple ideas, but I'm not sure which to start with.
One place it really slows down is where I use a bunch of sprites for things like trees and statues. Also near that place, though, is a stairwell I cut into a block using CSG subtract. Well, I'd already hollowed the block so I could apply different textures to the various sides of it. So when I did the CSG subtract I ended up with an opening into the block.
Another place the level really slows down is close to another CSG subtract mistake, so I'm guessing that's the problem, not the sprites. After those two mistakes and reading several posts about the evil doings of CSG subtract I now steer clear of it, but do you think that could be causing the drop in frame rate?
What are some other things I should look for to speed up the frame rate?
Thanks, Spaz
Using Professional Version 6.31.4
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Re: Speeding up a game
[Re: Grimber]
#44845
04/25/05 19:54
04/25/05 19:54
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Joined: Feb 2005
Posts: 254 Colorado, USA
Spaz
OP
Member
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OP
Member
Joined: Feb 2005
Posts: 254
Colorado, USA
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Thanks for the reply, Grimber. I'll check all those things and see what happens. Your site has been a huge help, btw. Thanks for all your help to the community. Cheers, Spaz 
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Re: Speeding up a game
[Re: Spaz]
#44847
04/30/05 19:05
04/30/05 19:05
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Hi, Spaz
"Should I be looking for something that would cause the problem on the West side of the level?"
In outdoor levels, yes, of course. And additional you can set camera fog.
no science involved
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Re: Speeding up a game
[Re: fogman]
#44848
05/03/05 19:57
05/03/05 19:57
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Joined: Jan 2005
Posts: 1,918 BagEnd, Hobbiton, The Shire, E...
Bilbo
Senior Developer
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Senior Developer
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
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you may have more terrain/objects to the west which means the engine has more to render thus decreasing the fps, trya different clipping distance, or maybe LOD
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