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How to use the cloth system effectively? #449086
03/03/15 17:37
03/03/15 17:37
Joined: Jan 2005
Posts: 330
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MatAllum Offline OP
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MatAllum  Offline OP
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The clothdemo.c example that ships with the latest A8 update demonstrates nicely how to create a waving flag, but it seems unclear how to do anything else. Neither the example nor the manual nor the forums make it clear how to attach to an entity. Obviously you pass the entity pointer, but there's no mention of vertex attachment.

My only guess is that the flag in the example intersects with the pole model, but when I tried intersecting it with my own model (convex polygon hull), the flag just fell off and flopped onto the ground.

Does anyone have additional info or examples on this, particularly something applicable to an animated character wearing a cape?

Re: How to use the cloth system effectively? [Re: MatAllum] #449114
03/04/15 19:20
03/04/15 19:20
Joined: Feb 2010
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Would be interested as well.



Re: How to use the cloth system effectively? [Re: Random] #449122
03/04/15 21:20
03/04/15 21:20
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Lgh
Hi, the trick is: you should only impose your cloth with entity and not attach it, like sample 9.



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: How to use the cloth system effectively? [Re: rojart] #449125
03/04/15 23:10
03/04/15 23:10
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MatAllum Offline OP
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MatAllum  Offline OP
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Thanks for the insight. Perhaps I can do something with this.

(Also, for others facing this situation, polygon meshes apparently don't like cloth.)


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