3 registered members (Ayumi, Akow, AndrewAMD),
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Key:
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Re: A8 Pro Prototyper's Licence
[Re: Reconnoiter]
#449201
03/07/15 23:55
03/07/15 23:55
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Malice
Unregistered
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Malice
Unregistered
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Thanks but at this point I took the money and invested it into help learning UE4. I found someone willing to mentor for cheaper then a Pro licence. Seems I cannot even hand money over to 3dgs.
But thanks, I'll keep my eye out for the Amazing A9 !! 9 x the Amazing of A8 lol
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Re: A8 Pro Prototyper's Licence
[Re: jcl]
#449256
03/10/15 18:08
03/10/15 18:08
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Indeed we had encountered a lot of difficulties with the Android port, and there is still a lot of work to do. And for not to be misunderstood: Work on A9 has not yet becun and even the concept is not yet finished. jcl, why don't you just say it straight to us? Why do you keeping dying fire of hope in our hears? You aren't interested in developing Acknex any farther... Only that zorro thing, which is going on and on with updates. We all are hanging around here just cause we sill love the engine, we have a lot of memories related to it. But let's be honest, we all know that there is no future for it, but not all of us can accept that.. Cause you are toying with our feelings It's time for me to go and wipe the snots...
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Re: A8 Pro Prototyper's Licence
[Re: 3run]
#449257
03/10/15 18:59
03/10/15 18:59
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Joined: Jul 2013
Posts: 158
Feindbild
Member
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Member
Joined: Jul 2013
Posts: 158
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You guys remember me of dudes that are unable to realize when a girl has no interest in them unless they throw it straight in their faces, sometimes. There is no team behind Acknex anymore. There is no way for them to keep up with the competition, especially not with jcl half-heartedly tweaking 3DGS in his spare time. There is no reason for anyone into game development to choose 3DGS. There is no interest, too much stubbornness and no work done for choosing a different business approach, like for example going Open Source. It's dead, Jim.
I enjoyed the ride with you all so far, having played around with it since Acknex 3 or 4, back when I wasn't even twelve yet. I love Acknex with my whole heart, and deep inside I've known for a year or two that I need to let go. Now's the time for it.
inb4 "it's not about the tools the engine offers but your skills". I know you could, in theory, code the next Call of Duty in Assembler, monkeys and typewriters, blah blah. No, you're wrong, it's dead.
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