Quote:Dont pay attention to them.. shader programming is easy.. see this example code that makes everything raytraced in realtime: Code: Function Make_raytraced_coolness(){float light=light.pos;float surface=surface.pos;return raytrace(surface,light);} Its as simple as that!!
Function Make_raytraced_coolness(){float light=light.pos;float surface=surface.pos;return raytrace(surface,light);}
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