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Re: Movement template
[Re: 3run]
#449812
03/31/15 21:43
03/31/15 21:43
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Really some smooth movement system you got there But I need to point out one thing: different movement on slopes (slow down when moving up) It also slows down when moving slopes down. Is this intended?
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Re: Movement template
[Re: alibaba]
#449814
03/31/15 21:55
03/31/15 21:55
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Really some smooth movement system you got there But I need to point out one thing: different movement on slopes (slow down when moving up) It also slows down when moving slopes down. Is this intended? Yes It's faster than moving up, but still slower than moving on flat surface. It maybe needs to be tweaked to make it a bit faster, or maybe even doesn't needs to be there, those things are going to be adjusted under particular project. Player can walk up and down on slopes without any affect on the movement speed (as if he was walking on a flat surface), but I just wanted to play around with this demo. Thank you for your feedback man, I appreciate it! Best regards!
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Re: Movement template
[Re: 3run]
#449821
04/01/15 02:30
04/01/15 02:30
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Very Good work 3run I like the sounds at the beginning. when you jump it sounds like you're squishing bugs ^_^ Very smooth gameplay. I am in love with your ladders and am very much inspired Keep up the good work! Edit: only thing I would complain about is the mouse_sensetivity. I feel its a bit low, and i have to drag my mouse across my living room XD
Last edited by DLively; 04/01/15 02:31.
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Re: Movement template
[Re: DLively]
#449829
04/01/15 08:07
04/01/15 08:07
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Very Good work 3run I like the sounds at the beginning. when you jump it sounds like you're squishing bugs ^_^ Very smooth gameplay. I am in love with your ladders and am very much inspired Keep up the good work! Edit: only thing I would complain about is the mouse_sensetivity. I feel its a bit low, and i have to drag my mouse across my living room XD Haha, nice to hear that you like sounds About the mouse sensitivity, it's of cause adjustable, but only from script for now Best regards! Edit: about EpsiloN's offer to use this movement code for multiplayer tutorial, I have to say that it's not going to happen right now (maybe in future, who knows), cause I'll keep the source code private while working on my current project for a client (it's too complex and not user friendly to be used in tutorial anyway), but I'll help him out to create a good movement for those tutorials hopefully! For those who like the movement, it's just very advanced version of my older contribution Fake AABB, so check it out, it's more user friendly and will help you to start! Edit2: btw, Kartoffel check that Fake AABB out, you'll see pretty good and basic example of gravity code, which handles movement on stairs, slopes and jumping.
Last edited by 3run; 04/01/15 09:30. Reason: potatoman!
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Re: Movement template
[Re: DLively]
#449895
04/02/15 01:44
04/02/15 01:44
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Great work, 3run! Feels really good. As others have said, the ladder stuff is particularly slick. I often feel it's a battle to be sure I'm gonna go down a ladder rather than fall off the edge in other games, but everything felt really solid here
Formerly known as JulzMighty. I made KarBOOM!
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Re: Movement template
[Re: JibbSmart]
#449899
04/02/15 08:03
04/02/15 08:03
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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JibbSmart@ thank you! my main goal wasn't making solid ladder code (it's actually the one we've made with Progger back it 2010, it's available on Free Resources) but avoiding those 'problems' I was always facing while using OBB ellipsoid for movement, mainly related to stepping on too high steps, I wanted to be able to adjust the step offset, so player don't just walk on something that's almost equals to half of his own size, or don't allow player to jump on something higher than his own size, without placing invisible models all over the place. And at the same time I wanted to be able to walk on stairs without any problems. I'm was just too tired of having workarounds for almost everything in order to get basic movement. I'm pretty happy with the results so far, but it could be much better if jcl just listened to us and added different shapes for OBB.. at least capsule Best regards!
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