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Create a game from scratch youtube tutorial series ENGLISH
#449822
04/01/15 02:40
04/01/15 02:40
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
OP
Serious User
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OP
Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Hey guys! I'm currently putting together a series of tutorials for beginners to learn from and wanted to start sharing it. Please take a moment to subscribe and support my channel! Post your channels with your comments here so others can support you too! Click Here to Learn Hopefully this gets new people interested in 3dgs and become a part of the community
Last edited by DLively; 04/01/15 02:42.
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Re: Create a game from scratch youtube tutorial series ENGLISH
[Re: DLively]
#449850
04/01/15 15:39
04/01/15 15:39
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Malice
Unregistered
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Malice
Unregistered
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Not bad so far, I'll have to finish watching the posts today.
You can further support your videos and the engine promotion effort with a facebook group page "Game Studio A8 Fans", or such. Not an Q&A like the forum, just promotion and attraction effort.
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Re: Create a game from scratch youtube tutorial series ENGLISH
[Re: DLively]
#449852
04/01/15 16:04
04/01/15 16:04
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Malice
Unregistered
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Malice
Unregistered
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LOL I know I am studying current promotion in products. Using Facebook, Twitter and any of the live stream sites to engage none users and get user talking about the product is very key these days.
There is a lot of internal marketing here. However almost everyone who is reading this post is already a user of the engine.
I true wish they would rip down that gamestdio.com page and build a new one with better( and more honest) marketing. "World's fast" lol. What to sell this engine use words like "Originality, Independence and Freedom(from royalties)." Marketing buzz like suggesting that Gamestudio is the best place to learn programming before attacking the more complex and beginner unfriendly langues of the Unity and Unreal Engines.
Anyway I'm both hijacking the thread that ranting. Sorry.
Love the Video series. Mal
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Re: Create a game from scratch youtube tutorial series ENGLISH
[Re: DLively]
#449873
04/01/15 19:22
04/01/15 19:22
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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DLively@ great to see someone making video tutorials that Acknex does really miss! Keep it up! But I have to say, that I don't really like the way you are writing your code.. It looks oldschool c-script way, which isn't the best way to handle everything with lite-c. Example of what I mean:
if(key_w){
// then move player forward
}
if(key_s){
// then move player backward
}
Please, don't teach to write code this way, do it like (key_w - key_s), so it will be more clear and elegant. If you want to, I'll be happy to lend a hand of help you there with coding part! So we could create something like those unity tutorials. My best wishes and keep it up please!
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Re: Create a game from scratch youtube tutorial series ENGLISH
[Re: DLively]
#449898
04/02/15 06:01
04/02/15 06:01
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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nice job! you could make some MapBuilder tutorials too I'm too lazy to do, and the worst part is uploading.... however you could boost somehow the volume, and please avoid to call a boolean-like var variable as OPEN_OR_CLOSED, much better to write isclosed that exactly describes what means state 0 and 1
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Re: Create a game from scratch youtube tutorial series ENGLISH
[Re: sivan]
#449914
04/02/15 12:06
04/02/15 12:06
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Good idea. There a few things that I want to add: - video volume could be a bit louder - I personally think it is a bad idea to use WED to promote GS3d. WED is outdated & clumsy, and while some diehards here may still use it, I doubt new users will like WED. Better is to either skip map editors as a whole (place ents through script) for now or use e.g. Sivan's editor. Though on the hand I understand its easy to create good looking lightning with blocks and blocks allow bsp building. - I am not entirely sure about this one, but it looks like the way you create actions results in an alot of duplicated code when different more types of entities (more enemies etc.). Its fine for now, I would suggest to eventually add a tutorial where you make functions that can be used by different types of entities (gravity(), movement(), jump(), scan_for_enemy(), etc.). keep it up
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