void trail()
{
set(my,PASSABLE|BRIGHT|TRANSLUCENT);
my.alpha=100;
ent_clone(me);
vec_sub(my.x,you.x);
while(my.alpha>0)
{
my.alpha-=time_frame*0.25;
wait(1);
}
ent_remove(me);
}
void trail_ribbon(var vert1, var vert2, ENTITY* ent)
{
ent = me;
VECTOR trailpos1;
VECTOR trailpos2;
VECTOR trailpos3;
VECTOR trailpos4;
ENTITY* trail1;
var sspeed = 0;
while(ent)
{
sspeed++;
if(sspeed%2==0)
{
trail1 = ent_create("trail1mdl.mdl",ent.x,trail);
vec_for_vertex(trailpos2,ent,vert1);
vec_for_vertex(trailpos1,ent,vert2);
vec_to_mesh(trailpos1,trail1,1);
vec_to_mesh(trailpos2,trail1,2);
vec_to_mesh(trailpos3,trail1,3);
vec_to_mesh(trailpos4,trail1,4);
vec_set(trailpos3,trailpos1);
vec_set(trailpos4,trailpos2);
wait(1);
trail1=NULL;
}
}
}