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Re: What's stopping you from actually learning programming?
[Re: Slin]
#450784
04/22/15 15:39
04/22/15 15:39
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Malice
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Malice
Unregistered
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Not saying they couldn't, but that would mean throwing everything they think they know away and starting from scratch which can be very hard. Yes, because my way of thinking I had to create as much as the games I made. There was no instructions. Kingdom Hearts introduced me to State Mechanics. And that stuck, but a lot of the understanding of thing is just as made up as the code written with my way of thinking. Blame the "figure it out" message of 3dgs.
Last edited by Malice; 04/22/15 15:40.
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Re: What's stopping you from actually learning programming?
[Re: ]
#450917
04/24/15 17:54
04/24/15 17:54
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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I'm pretty sure the whole crux of the issue is simply that game development still relies heavily on programming for the implementation aspect, but the design aspect is what drives most newbs into game development. So all of these guys who have no chops for programming end up getting into game design and spend years twiddling around with designs they can never really realize properly just because they don't know anything about programming and have no interest in learning. So, why don't many of these newbs ever actually have the drive or chops for programming? For me the answer is simple: because everybody's different, duh. It doesn't matter that programming is "easy". They'll never learn it, just like I will probably never learn painting even though Bob Ross tells me painting is the easiest thing in the world every time he comes on television. And because I consider myself an artistic type I grant to him that it's beautiful and I'm sure I'd enjoy doing it if I knew how, but ultimately it's just not my thing and that's all there is to it. Some people believe that game design might become wholly separate from programming someday, so that no matter how elaborate the design is, you can rely on not having to program and still end up with a great, unique project at the end, but I'm very skeptical about that. The very fact that games run on computers means that programmers will always be involved in their development in some way, even if software like Unity and Unreal marginalizes their involvement for indies somewhat. Also, this is a totally minor note, but as incompetent as notch is, he's still WAY more competent than many other successful indie devs out there. Take the guy who made that Five Nights at Freddy's series: every one of those games was made using some software called Multimedia Fusion, which is like Gamemaker except it doesn't even give you the option of using a scripting language (ergo it is ALL visual). But this kind of thing has been the case forever. Surely some of you remember the original Myst? That game was the best-selling PC game of all time until the Sims in the late 90s, and it was built using Hypercard, which was literally a no-code solution for creating interactive slideshows on the Apple Macintosh. Crazy, but it worked. And it meant that they didn't have to program anything.
Last edited by Redeemer; 04/24/15 18:16.
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Re: What's stopping you from actually learning programming?
[Re: Redeemer]
#450920
04/24/15 18:43
04/24/15 18:43
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Some people believe that game design might become wholly separate from programming someday, , I think it is not practical to have such a huge tool/editor that can do everything. You will get a shitload of buttons or such, might as well learn a program language than instead of memorizing them all. Though something like the warcraft 3 world editor would be very powerfull I think, still large but focussing on some genres to not go overkill. Not the easiest thing to get right though... Surely some of you remember the original Myst? That game was the best-selling PC game of all time until the Sims in the late 90s, and it was built using Hypercard, which was literally a no-code solution for creating interactive slideshows on the Apple Macintosh. Crazy, but it worked. , when I first read this part I was thinking of Myth , and was like huh??
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Re: What's stopping you from actually learning programming?
[Re: Redeemer]
#451011
04/27/15 02:17
04/27/15 02:17
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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just like I will probably never learn painting even though Bob Ross tells me painting is the easiest thing in the world every time he comes on television. Haha... good old Bob Ross, time to watch some episodes again (my HDD is full of them!). My take on this thread's question and topic: What's stopping you from actually learning programming? Because you don't have to. Sure, it is undoubtedly helpful to know as much as possible about a single language and esp. programming in general but learning such stuff is hard work for years (depending on your free time). When game dev is a hobby for you it's likely you come home from school or university or work and just want to have a good time, you want to be creative and maybe put something playable together, an idea which you came up with while working. Most people just don't want to spend even more time "working" then, i.e. learn programming, and that is time (precious free time!) where you cannot work on what great game idea you had earlier that day.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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