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Re: Problem with OBB [Re: Dico] #450558
04/17/15 14:54
04/17/15 14:54
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Shoudn't the engine do a penetration correction? Lets say the character collides with a wall, and because it's so fast it benetrates by 3 units. Instead of stopping where it is, isn't it common to move the character backwards by the penetration value?


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Re: Problem with OBB [Re: Rackscha] #450560
04/17/15 15:07
04/17/15 15:07
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
The problem is that the OBB library makes no difference between mere touching and penetrating an obstacle. But we're now aware of the problem and will try to find a solution.

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