Quote:
The engine still has to iterate over every entity in order to check whether you have made changes to its state (e.g. changed the passable or polygon flags, set its xyz coordinates etc).
Why not put an entity when it´s changed in a "changed" list so that not all must be checked? Or a pointer list to them? Thats quick!
added:
or just a changed-flag, so only one flag has to be testet if nothing changed...
Last edited by Rigoletto; 08/17/05 17:30.