Dear Community,


I try to program a Little shooter game (my first Project) and a I have a Problem.

It is a first Person shooter, so I have no Player entity. My Player-Entity is the weapon thats how I want to do it. I dont know how other do it.

The Problem is that my weapon is Little and it s collision hull is Little too. When I move the Player I use c_trace because I want it to stay on the ground.
==> But because of the size it is to near to the ground

Second Problem: I shoot with c_trace and I have the "var mode" USE_BOX but the same matter ==> The size of my box is too Little and because of that it is difficult to hit a enemy (with this small c_trace-beam)

To solve the two Problems I Need to grow the collision hull (it has to get bigger then the weapon).

Can anyone helps me?
If I shall share my lite-c code, tell me.

Last edited by Saschaw04; 04/22/15 14:50.

-- started with programming on march 2015 --
-- living in Germany near Dortmund --