I would advice2 use real moving bullets ( means a bullet model moved via c_move ). if they hit something, ull trace from that position2 place a impact-decal-sprite@ hit position, 4ex. This way u have full controll about the collision hulls aka bboxe's.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;