i'd like an in-game shot, this radiosity/soft shadows/raytracer-rendering may be a good showcase, but what counts is the in-game look. let's see what the skin looks like with some lights and shadows...
Ok this is another glamour shot with a new weapon. Using a new glow map for the eyes (thanks to phil3d for the idea) In game shots are coming up as requested…just tweaking some shaders to make him look pretty.
Cheers
No rest for the wicked. __________________________
Ok quick update… here is an in game shot as well as a very short video of the model in the engine. Keep in mind he still needs lots of fixes. The model uses a glow shader for the eyes, and simple chrome/normal map shader for the body and wrench.