Btw, the exe source was the same one in the sdk_Engine folder, only compiled as console app.
the dll source i posted in first page gives you a cprintf function, which is same as printf, you just declare it in lite-c and init it with PRAGMA_API macro(it's not a plugin dll) then do printf = cprintf; somewhere in your lite-c code. (or init printf itself: #define PRAGMA_API printf;dllname:cprintf, or something like that, not sure if that would work though)
also as far as i can remember physx plugin had bunch of printf's in it and if you use the exe compiled as console app, you see all that in your console, so if your project uses physx alot it renders console virtually unusable. But that was years ago they might have already removed those printfs.
For your use case MasterQ's solution could be more useful though.