What was the reason for your problem/ how did you fix it?
I updated it in my first post. It was due to the way I model my level.
Another Solution could be to create polygons the size of the texture. If you make a box 512 x 512 with a 256 texture, change it's segments from 1 to 2 will -give a poly face for the texture. Using uvmap - box or uvmap-faces will give you perfect texturing as the face is exactly the size of the texture.
Edit NOTE - This is for exporting from max as fbx - in which case you'll have to export the level piece by piece and reconstruct it in WED.
that was the first one I tried but it would consume to much time as is should. I also need most texture to tile without additional segments that's why I use exact measurements of textures in meters. That way I don't have to reconstruct the whole thing in WED.