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Re: Create dynamic nodes when player walks
[Re: Erick_Castro]
#337641
08/12/10 10:33
08/12/10 10:33
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I am looking for an good example that i saw in AUM (but i cant find it).
The example create dynamic nodes when player walks. And after that the wizard or another model follow the nodes and then follow the player.
But i cant find it.
If someone can tell me in which AUM is the example , i apreach it.
Excuse for my limited english.
Thanks. I think you mean purrfect AI. Here's a link of the Wiki, it's the Purrfect AI example converted to Lite-C http://www.opserver.de/wiki/index.php/AUM_64_Plug_and_play:_Purrfect_AI
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Network Code no BAT files
[Re: Nems]
#451659
05/15/15 14:47
05/15/15 14:47
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Malice
Unregistered
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Malice
Unregistered
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The Multiplayer from Aum 76 depends on running a *.bat. Windows 8.1 blocks this BAT and warns against using it. I can override the windows basic security. However, This behavior is not preferred when building a product to sell/share with other users. Could you please remove this BAT dependency in future Network examples.
Thank you. Mal
Last edited by Malice; 05/15/15 14:48.
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Re: Network Code no BAT files
[Re: ]
#451674
05/16/15 02:45
05/16/15 02:45
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Malice
Unregistered
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Malice
Unregistered
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Hi George, Any news on a delivery date of the next AUM release?
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