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Re: level_load - engine crash ... PLEASE HELP!
[Re: Superku]
#452021
05/31/15 13:59
05/31/15 13:59
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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OP
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Joined: Jul 2008
Posts: 2,107
Germany
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Thank you! i will / must. Those work arounds Standard functions...iam sick of it. nothing works like it should! Why the hell it works from SED, but engine is too stupid to compile, thats just how it is, its to stupid to compile, fact. This is no Hobby ... it becomes hell in my living room! edit: i already knew about Compiler not able to catch Skin files in other Folders, ignoring pragma_path ( only in published Version), but i placed all Skins in the same Folder...and now that...
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: level_load - engine crash ... PLEASE HELP!
[Re: rayp]
#452024
05/31/15 14:18
05/31/15 14:18
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
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OP
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Joined: Jul 2008
Posts: 2,107
Germany
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Maybe the "invalid *.fx filename Messages of shade-c evo" causing this? ok i already found some things... but again, this should not be the users work. This will take days... Problem now, as Project worked fine in SED...now maybe i have a few bugs, or a few 100! I thought, well it runs without error from SED/WED, all is fine... And biggest prob of all: i just dont want to debug this compiling process ...hope not shadeC causing this... For all reading now ill start with in main - function. Ahhh first message only says: invalid Skin "filename", but not saying which model...nice. ( found the model, but again, this was not the point, just saying ) edit: already erased bugs: 91
Last edited by rayp; 05/31/15 15:24.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: level_load - engine crash ... PLEASE HELP!
[Re: rayp]
#452029
05/31/15 16:16
05/31/15 16:16
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Joined: May 2005
Posts: 868 Chicago, IL
Dooley
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User
Joined: May 2005
Posts: 868
Chicago, IL
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I've been having similar ongoing issues. It really took me by surprise too. I've tried to keep track of some of the issues I've found on this thread: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=451704#Post451704and this one: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=449559#Post449559So far, I've been able to fix a bunch of things, and the published version almost completely works, but there are still some crashes that don't seem related to my script at all. For instance, one function that calls up a panel works, but another function that calls up a similar panel will crash, for no apparent reason. In some cases, simply renaming the function will cause it to work, which means there is some other underlying problem that I'm not aware of. I tend to think that you're right, and the compiler should be able to run the game from my script, since it works in WED. But then, I'm not a professional programmer, and I can't be sure that I haven't done some mistake in my script. It's frustrating, for sure, but I have learned a lot
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Re: level_load - engine crash ... PLEASE HELP!
[Re: Dooley]
#452030
05/31/15 16:19
05/31/15 16:19
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
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OP
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Joined: Jul 2008
Posts: 2,107
Germany
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Thank you for your words. And i had same probs u told. Can drive u crazy asking "why". Conitec can turn it around like they want to, if i press "Run" in SED, and it runs...then running the exe file must work too, its just that easy, for my taste. At least a clearing error message "why" would be nice. Not everybody is pro using third party debuggers, in a worst case scenario. Edit: Just downloaded some new models from Dexsoft and TGC ... now its Hobby again
Last edited by rayp; 05/31/15 17:08.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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