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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: ]
#452391
06/11/15 08:23
06/11/15 08:23
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Joined: Sep 2005
Posts: 392
yertari
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OP
Senior Member
Joined: Sep 2005
Posts: 392
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Thanks for all the support here. Malice, you can always email me too at steve@arteria3d.com or yertari@msn.com
Arteria3d - Providers of quality 3d assets and game audio
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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: yertari]
#452410
06/11/15 13:12
06/11/15 13:12
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Malice
Unregistered
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Malice
Unregistered
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yertari - I know many people here May Be interested in a original level design and building service. I can imagine a service were a broker like you creates original content. I would see a higher price if the members wanted full rights to the content and a reduced price if you the broker could sell 50% of the level assets on your site.
With the second option users can get an original level at a reduced price and even still maintain a unique level. And you gain more assets to sell in single or set.
Is this a concept you might be willing to follow?
Thank you Mal
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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: ]
#452416
06/11/15 14:52
06/11/15 14:52
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Joined: Sep 2005
Posts: 392
yertari
OP
Senior Member
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OP
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Joined: Sep 2005
Posts: 392
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Yes, this is something ive done to some degree for some time. Quite a few of the packs on the site, started as customer orders, on a non exclusive basis. Great for a customer to get something they wanted, and a new pack for the site.
Last edited by yertari; 06/11/15 15:02.
Arteria3d - Providers of quality 3d assets and game audio
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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: sitrep]
#452420
06/11/15 16:19
06/11/15 16:19
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Joined: Sep 2005
Posts: 392
yertari
OP
Senior Member
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OP
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Joined: Sep 2005
Posts: 392
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I add new content a few times a month, whether that be characters, buildings or music. Im launching a new look website in two weeks, and will be adding 10-15 new animated characters, all taking the quality notch up. Also a huge castle level with ornate interior.
All content over the next two years is covered by this. We will also be releasing modern day material in terms of towns, cities etc. We started this with the future now, in so much as a future modern element, but we will also be adding buildings from periods from the Victorian to present day
Arteria3d - Providers of quality 3d assets and game audio
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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: sitrep]
#452423
06/11/15 17:52
06/11/15 17:52
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Joined: Sep 2005
Posts: 392
yertari
OP
Senior Member
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OP
Senior Member
Joined: Sep 2005
Posts: 392
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Support to customers is the most important and crucial element of arteria. I wouldn't have been here ten years later without you all. From the heart, a big thanks
Arteria3d - Providers of quality 3d assets and game audio
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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: sitrep]
#452428
06/11/15 19:23
06/11/15 19:23
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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do we have to connect all the doors and all the buildings and all the elevators, etc together or can they come in all at once. I see that you're mentioning unity 3-D but not sure if this can work on 3D game studio I'm not sure what you actually asking about, but in Acknex, you need to set script (action) to each object separately via WED, so they have to be separated models, and this has nothing to do with models itself, but with the work flow (the way that Acknex works). Edit: yertari sorry for offtopic. Greets
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Re: 2 year membership to arteria3d, licenses use for gamestudio use.
[Re: 3run]
#452430
06/11/15 20:02
06/11/15 20:02
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Malice
Unregistered
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Malice
Unregistered
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Ok if he built the whole level(without actions) in 3dsmax as one piecepeice, then you can use the Fbx import in Wed to import exactly as it was whole in 3dsmax. However file-> import->fbx will cause Wed to change the models into block. You will the need to replace doors and other things with mapents or models and assign action. Also if you want to use the level as models with lod you will need to break the whole level into parts. Your kinda asking for all the level work to be drag and drop. It simply isn't that simple. You will still need a level design artist to work with select pieces of a full scene. This is the way all projects work -a to AAA. Having a full level of assets on hand will allow a designer the ability to focus just on placing the parts together or selected parts if you get a full scene and use a block import. We have level designers on the forum. (I'll withhold names for now.) That can place together a level for you quickly and ready for you to add actions too. Also some of them maybe able to assign actions as well, as long as you supply the code.
Last edited by Malice; 06/11/15 20:11.
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