Quote:

lol
I know my combat system isn't the best ever... Click on your enemies, when they're near, then it should work...
If anyone knows how to make it better, I'll be very glad to hear how





Reminds me of my old RPGS where every enemy was the guard model. I haven't downloaded it as I don't need it, but it looks very good. Regarding your questions:

Do you scan instruction every time the player clicks, if more than one enemy is within say 100 quants of the player, make the player attack the closest enemy, regardless of whether the player has clicked or not.

Look at the AUM which has a click and the player moves there method, it uses the vec_for_screen or something, but it actually does it twice, once at a range of 0 and twice at a very long range, like 4000, then trace between the two points and the target vector will be the world coordinates of where the player clicked, do a scan instruction from that point of say 100 quants, that way the clicking doesn't have to be exactly on the entity when you use event_click. (I'm not sure if you used event_click for to check which enemy the player has clicked)