Hi,
Thanks for the kind words

I'll be too busy for a few days... But after then, I think I'll try to "fix" the combat system, and the "item pickup system"... I think it should be possible using ent_create and scan_entity, but it will take some time to implement...
Next week, I hope

The camera "problem":
Replace function camera_turn() in RPG_player.wdl with this modified version of it:
function camera_turn()
{
proc_kill(4);
var amount = 0;
while(1)
{
if(key_q)
{
amount = clamp(amount - 2 * time,-5,5);
}
else
{
if(key_e)
{
amount = clamp(amount + 2 * time,-5,5);
}
}
amount = clamp(amount + (sign(amount) * -1) * time,-5,5);
cam_pan += amount * time;
wait(1);
}
}